9/7/2023 0 Comments Street fighter 5 mods reddit![]() If one player lags behind, the other player will receive inputs from farther "in the past" (up to 15 frames!) than they should, causing unnecessarily big rollbacks and artificial lag, while the player that's behind may even be receiving inputs that appear to be "in the future" to their game and never experience rollbacks at all. a 4 frame packet round trip time between them, each player should be 2 frames ahead of the time of the last received input from their opponent, and experience 2 frame rollbacks. When the players' "clocks" are synced, if there is e.g. This can cause artificial lag and one sided rollback for the other player. SF5 has a bug where one player's game can lag behind the other's online. Altimor's Explanation for the Netcode Mod
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